
遊艇海報,用公式寫的拼貼術
四艘真實遊艇共用一套演演算法,邊緣場往哪漲,拼貼質感就往哪走。
✍️ 真正拿主意的不是遊艇長什麼樣,是那個保留輪廓的場Φ:Div往哪漲,網點就往哪炸。SYS1/SYS2換一個詞,撕紙和孔版半調兩種質感互換,種子鎖在主體雜湊上,換主體無需調引數。
📋 提示詞 YAML 分段式1444 字元
Apply the same treatment to four real-world yachts with genuinely unconventional designs, laid out across a 16:9 two-by-two grid. INPUT: $SUBJECT, optional [$MOVE1, $MOVE2, $SYS1, $SYS2] — fall back to an auto-seed when none are given.
Stage one, triggered only when movements or systems are missing:
IF not provided:
MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT))
SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1)
IDENTITY = NAME_FROM(MOVES, SYS)
Derive a compositional field Φ whose job is holding onto the subject's outline and spatial layout.
Φ = preserve_silhouette( edge_map($SUBJECT) ) // how closely it tracks the source
F = ∇Φ // the type grid is laid along these flow lines
Curl = ∇×Φ // rotation sets the collage tear edges
Div = ∇·F // density becomes halftone / screenprint layers
Left-half poster render: movement 1 supplies the palette, movement 2 the texture and print logic. Graphic systems steer the execution — say SYS1 = "Torn Paper Collage" shifts F along tear vectors, while SYS2 = "Risograph Halftone" scatters stochastic dots once |Div| crosses the threshold. Typography tracks the F streamlines, its hierarchy set by Div's magnitude. Close with genuine print-shop artifacts — misregistration, paper grain, a hint of age-yellowing. Constraint: keep the outer contour locked to $SUBJECT at no less than 92% IoU.
Final render: 8K resolution, landscape orientation.
📋 中文譯寫版 YAML 分段式694 字元
把同一套處理手法用到四艘真實存在、設計夠反常規的遊艇上,排布在16:9的2x2宮格里。輸入:$SUBJECT,可選引數[$MOVE1, $MOVE2, $SYS1, $SYS2]——都沒給時就退回自動種子。
第一階段,只有在流派或圖形系統缺失時才觸發:
IF not provided:
MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT))
SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1)
IDENTITY = NAME_FROM(MOVES, SYS)
推匯出一個組合場Φ,它的任務就是扛住主體的輪廓和空間佈局。
Φ = preserve_silhouette( edge_map($SUBJECT) ) // 和源圖的貼合程度
F = ∇Φ // 排版網格順著這些流線鋪
Curl = ∇×Φ // 旋轉決定拼貼撕邊的走向
Div = ∇·F // 密度轉化成半調/孔版印刷的分層
左半邊海報渲染:流派1出色板,流派2出紋理和印刷邏輯。圖形系統主導具體執行——比如SYS1="撕紙拼貼"會讓F沿撕裂向量偏移,SYS2="孔版半調"則在|Div|越過閾值處撒上隨機網點。排版沿F流線走,層級由Div的幅值決定。收尾處加上真實的印刷廠痕跡——套印錯位、紙張纖維、一點泛黃。約束條件:主體外輪廓必須與$SUBJECT保持不低於92%的IoU重合度。
最終渲染:8K解析度,橫向構圖。






