
游艇海报,用公式写的拼贴术
四艘真实游艇共用一套算法,边缘场往哪涨,拼贴质感就往哪走。
✍️ 真正拿主意的不是游艇长什么样,是那个保留轮廓的场Φ:Div往哪涨,网点就往哪炸。SYS1/SYS2换一个词,撕纸和孔版半调两种质感互换,种子锁在主体哈希上,换主体无需调参数。
📋 提示词 YAML 分段式1444 字符
Apply the same treatment to four real-world yachts with genuinely unconventional designs, laid out across a 16:9 two-by-two grid. INPUT: $SUBJECT, optional [$MOVE1, $MOVE2, $SYS1, $SYS2] — fall back to an auto-seed when none are given.
Stage one, triggered only when movements or systems are missing:
IF not provided:
MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT))
SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1)
IDENTITY = NAME_FROM(MOVES, SYS)
Derive a compositional field Φ whose job is holding onto the subject's outline and spatial layout.
Φ = preserve_silhouette( edge_map($SUBJECT) ) // how closely it tracks the source
F = ∇Φ // the type grid is laid along these flow lines
Curl = ∇×Φ // rotation sets the collage tear edges
Div = ∇·F // density becomes halftone / screenprint layers
Left-half poster render: movement 1 supplies the palette, movement 2 the texture and print logic. Graphic systems steer the execution — say SYS1 = "Torn Paper Collage" shifts F along tear vectors, while SYS2 = "Risograph Halftone" scatters stochastic dots once |Div| crosses the threshold. Typography tracks the F streamlines, its hierarchy set by Div's magnitude. Close with genuine print-shop artifacts — misregistration, paper grain, a hint of age-yellowing. Constraint: keep the outer contour locked to $SUBJECT at no less than 92% IoU.
Final render: 8K resolution, landscape orientation.
📋 中文译写版 YAML 分段式694 字符
把同一套处理手法用到四艘真实存在、设计够反常规的游艇上,排布在16:9的2x2宫格里。输入:$SUBJECT,可选参数[$MOVE1, $MOVE2, $SYS1, $SYS2]——都没给时就退回自动种子。
第一阶段,只有在流派或图形系统缺失时才触发:
IF not provided:
MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT))
SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1)
IDENTITY = NAME_FROM(MOVES, SYS)
推导出一个组合场Φ,它的任务就是扛住主体的轮廓和空间布局。
Φ = preserve_silhouette( edge_map($SUBJECT) ) // 和源图的贴合程度
F = ∇Φ // 排版网格顺着这些流线铺
Curl = ∇×Φ // 旋转决定拼贴撕边的走向
Div = ∇·F // 密度转化成半调/孔版印刷的分层
左半边海报渲染:流派1出色板,流派2出纹理和印刷逻辑。图形系统主导具体执行——比如SYS1="撕纸拼贴"会让F沿撕裂向量偏移,SYS2="孔版半调"则在|Div|越过阈值处撒上随机网点。排版沿F流线走,层级由Div的幅值决定。收尾处加上真实的印刷厂痕迹——套印错位、纸张纤维、一点泛黄。约束条件:主体外轮廓必须与$SUBJECT保持不低于92%的IoU重合度。
最终渲染:8K分辨率,横向构图。






