
三等分画幅,装下同一个人的三个立面
三段等宽的留白里同一个人被摆了三次,像在核对同一张图纸的三个立面
✍️ 三个立面立得住,靠的不是构图本身,是一处固定细节——那道疤痕清晰到能在三格里对上号,比例、发色稍有偏差都会在这个锚点露馅。
📋 提示词 自然语言1313 字符
Build the sheet like a three-bay elevation drawing: divide the canvas into exactly three equal vertical bays, each holding one-third of the width, and hold the same character — identical face, body proportions, hairstyle, skin tone and costume — consistent across all three bays.
Bay one (left): frontal head-and-shoulders elevation, facing straight on, neutral expression, facial detail sharp enough to read subtle scarring and the collar's material finish.
Bay two (center): full standing front elevation, neutral upright pose, the complete costume readable from head to boot.
Bay three (right): full standing rear elevation, same upright pose, showing the suit's back-panel construction, utility belt and boot design.
Subject: a female sci-fi bounty hunter in her early thirties, athletic build, tan skin, short dark hair tied back, sharp angular features. She wears a grounded, believable tactical suit in dark gray and muted blue — utility straps, reinforced panels, gloves, heavy boots.
Rendering: highly photorealistic character-sheet presentation, neutral studio backdrop, soft even studio lighting, materials that read as physically real, natural skin texture. No weapon in hand, no action pose, no illustration treatment, no extra props, no overlapping elements — keep the layout precise and clean.
📋 中文译写版 自然语言
把画面当成一张三跨立面图来搭:画布严格分成三个等宽竖向区块,各占三分之一宽度,同一个角色——脸、身体比例、发型、肤色、服装都保持一致——贯穿三个区块。
第一区块(左):正面头肩立面,直视前方,表情中性,面部细节要能看清细微疤痕和领口材质的处理。
第二区块(中):正面站姿全身立面,自然直立中性姿态,完整服装从头到靴子都清晰可读。
第三区块(右):背面站姿全身立面,姿态与中间一致,展示战斗服背部结构、工具腰带和靴子设计。
主体:一位三十出头的女性科幻赏金猎人,体格健硕,小麦肤色,深色短发束起,五官轮廓分明。她穿着一套接地气、材质可信的未来战术服,深灰配低饱和蓝,带工具绑带、加固护片、手套和厚重战靴。
呈现方式:高度写实的角色设定图呈现,中性影棚背景,柔和均匀的棚拍布光,材质要读得出真实质感,皮肤纹理自然。手中不持武器,不做动作姿态,不要插画化处理,不要多余道具,不要元素重叠——版式保持精确干净。






