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Three Equal Bays, One Character, Three Elevations
The same figure repeats across three equal-width panels, like checking three views of one blueprint.
✍️ What holds the three elevations together isn't the composition itself, it's one fixed detail — a scar sharp enough to match across all three panels. Any drift in proportion or hair color would show up right at that anchor point.
📋 Prompt Natural Language1313 characters
Build the sheet like a three-bay elevation drawing: divide the canvas into exactly three equal vertical bays, each holding one-third of the width, and hold the same character — identical face, body proportions, hairstyle, skin tone and costume — consistent across all three bays.
Bay one (left): frontal head-and-shoulders elevation, facing straight on, neutral expression, facial detail sharp enough to read subtle scarring and the collar's material finish.
Bay two (center): full standing front elevation, neutral upright pose, the complete costume readable from head to boot.
Bay three (right): full standing rear elevation, same upright pose, showing the suit's back-panel construction, utility belt and boot design.
Subject: a female sci-fi bounty hunter in her early thirties, athletic build, tan skin, short dark hair tied back, sharp angular features. She wears a grounded, believable tactical suit in dark gray and muted blue — utility straps, reinforced panels, gloves, heavy boots.
Rendering: highly photorealistic character-sheet presentation, neutral studio backdrop, soft even studio lighting, materials that read as physically real, natural skin texture. No weapon in hand, no action pose, no illustration treatment, no extra props, no overlapping elements — keep the layout precise and clean.






