
巫師施法那組畫素關鍵幀
手勢到火球這幾幀的過渡節奏得摳,少一幀動作就會卡。
✍️ 幀數沒寫死一個數字,只說儘量多塞中間幀,這種不設上限的寫法比精確到具體幀數的要求更容易讓動作連貫,卡死數字反而容易頓。
📋 提示詞 自然語言
A pixel-art sprite sheet split into a grid of sequential keyframes, tracking one continuous spellcasting animation: a wizard starts with intricate hand gestures, moves into conjuring a vivid fireball, and finishes at the exact instant the fireball is released. Keep the transition between frames smooth and unbroken, packing in as many in-between frames as possible for fluid, detailed motion suited to a game engine.
📋 中文譯寫版 自然語言
一張畫素風格的動作序列圖,被切成一格格連續的關鍵幀,記錄一段完整的施法動畫:巫師先是做出一連串繁複的手勢,接著凝聚出一團鮮豔的火球,最後定格在火球正要甩出去的那一刻。幀與幀之間的過渡要順滑不斷檔,儘量塞進更多的中間幀,讓動作在遊戲引擎裡跑起來足夠流暢細膩。






