
巫师施法那组像素关键帧
手势到火球这几帧的过渡节奏得抠,少一帧动作就会卡。
✍️ 帧数没写死一个数字,只说尽量多塞中间帧,这种不设上限的写法比精确到具体帧数的要求更容易让动作连贯,卡死数字反而容易顿。
📋 提示词 自然语言
A pixel-art sprite sheet split into a grid of sequential keyframes, tracking one continuous spellcasting animation: a wizard starts with intricate hand gestures, moves into conjuring a vivid fireball, and finishes at the exact instant the fireball is released. Keep the transition between frames smooth and unbroken, packing in as many in-between frames as possible for fluid, detailed motion suited to a game engine.
📋 中文译写版 自然语言
一张像素风格的动作序列图,被切成一格格连续的关键帧,记录一段完整的施法动画:巫师先是做出一连串繁复的手势,接着凝聚出一团鲜艳的火球,最后定格在火球正要甩出去的那一刻。帧与帧之间的过渡要顺滑不断档,尽量塞进更多的中间帧,让动作在游戏引擎里跑起来足够流畅细腻。






