
把經典動漫的房間搬進等距模型盒
四格里各塞一個熟悉的房間,微縮到能擺進玻璃展示櫃的那種精緻
✍️ 只切兩面牆,截面留得乾淨利落,四面全切開反而沒有那種被端在手裡的模型盒錯覺。這個切法比塞多少小人物都重要。
📋 提示詞 自然語言1008 字元
2x2 grid, repeat this recipe for four different beloved animated worlds: RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]"
TRANSFORM = {
"floor_plan": "a cube sliced open on two walls, floating in void, the cross-section edges left clean",
"hero_space": "the inferred iconic room rebuilt as a hyper-detailed 3D set, architecture and materials faithful to the source, warm interior light",
"inhabitants": "2 to 4 miniature stylized characters caught mid-activity, scaled correctly against the furniture",
"set_dressing": "8 to 15 recognizable props, furniture pieces, signage and easter eggs — dense but still legible",
"render_env": "clean 3D render, soft global illumination, gentle ambient occlusion, true 45° isometric angle, neutral background, crisp focus"
}
NEGATIVE = "photorealism, off-model characters, empty room, missing props, harsh shadows"
OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE
Render as a single miniature isometric diorama image.
📋 中文譯寫版 自然語言481 字元
2x2 網格,給四個各自受歡迎的動畫世界都套上同一套配方:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]"
TRANSFORM = {
"地板結構": "一個被切開兩面牆的立方體,懸浮在虛空中,切面邊緣保持乾淨利落",
"核心空間": "把推斷出的標誌性房間重建成超精細的三維場景,建築與材質忠於原作,室內光線溫暖",
"居住者": "2到4個風格化的微縮角色,正處於某個動作中,與傢俱的比例要對得上",
"陳設道具": "8到15件可辨認的道具、傢俱和標識、彩蛋,密集但仍然清晰可讀",
"渲染環境": "乾淨的三維渲染,柔和的全域性光照,細膩的環境光遮蔽,真正的45°等距視角,中性背景,對焦銳利"
}
NEGATIVE = "寫實攝影感、角色走樣、空房間、道具缺失、生硬陰影"
OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE
渲染成一張微縮等距模型圖。






