
把经典动漫的房间搬进等距模型盒
四格里各塞一个熟悉的房间,微缩到能摆进玻璃展示柜的那种精致
✍️ 只切两面墙,截面留得干净利落,四面全切开反而没有那种被端在手里的模型盒错觉。这个切法比塞多少小人物都重要。
📋 提示词 自然语言1008 字符
2x2 grid, repeat this recipe for four different beloved animated worlds: RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]"
TRANSFORM = {
"floor_plan": "a cube sliced open on two walls, floating in void, the cross-section edges left clean",
"hero_space": "the inferred iconic room rebuilt as a hyper-detailed 3D set, architecture and materials faithful to the source, warm interior light",
"inhabitants": "2 to 4 miniature stylized characters caught mid-activity, scaled correctly against the furniture",
"set_dressing": "8 to 15 recognizable props, furniture pieces, signage and easter eggs — dense but still legible",
"render_env": "clean 3D render, soft global illumination, gentle ambient occlusion, true 45° isometric angle, neutral background, crisp focus"
}
NEGATIVE = "photorealism, off-model characters, empty room, missing props, harsh shadows"
OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE
Render as a single miniature isometric diorama image.
📋 中文译写版 自然语言480 字符
2x2 网格,给四个各自受欢迎的动画世界都套上同一套配方:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]"
TRANSFORM = {
"地板结构": "一个被切开两面墙的立方体,悬浮在虚空中,切面边缘保持干净利落",
"核心空间": "把推断出的标志性房间重建成超精细的三维场景,建筑与材质忠于原作,室内光线温暖",
"居住者": "2到4个风格化的微缩角色,正处于某个动作中,与家具的比例要对得上",
"陈设道具": "8到15件可辨认的道具、家具和标识、彩蛋,密集但仍然清晰可读",
"渲染环境": "干净的三维渲染,柔和的全局光照,细腻的环境光遮蔽,真正的45°等距视角,中性背景,对焦锐利"
}
NEGATIVE = "写实摄影感、角色走样、空房间、道具缺失、生硬阴影"
OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE
渲染成一张微缩等距模型图。






