
關於這座神廟模型的三點還原標準
先給結論:材質要摸得出顆粒,構圖不能動,剩下的交給光影去論證。
✍️ 第一,視角是等距不是俯拍,這是模型感的唯一來源;第二,銘牌只能有一塊,多一塊就破壞收藏品該有的剋制;第三,佈局照抄原圖,不許二次創作。
📋 提示詞 自然語言774 字元
Treat REFERENCE_0 purely as architectural source material: convert its flat illustrated ancient temple, terraced hillside, stone retaining walls, stairways, trees, and tiny human figures into a handcrafted, museum-quality 3D miniature diorama with real depth, cast shadows, and tactile surface detail — carved stone blocks, weathered ivory temple columns, rocky cliff texture, miniature shrubs and cypress trees. Shoot it from an elevated three-quarter isometric angle on a clean, softly lit studio background, resting on a polished dark wooden display plinth with exactly one centered brass nameplate reading [plaque text: The Temple of Artemis]. Keep the original layout intact; the result should read as a tangible collectible scale model, never as a drawing or painting.
📋 中文譯寫版 自然語言
把REFERENCE_0單純當作建築參考:將平面插畫裡的古代神廟、梯田山坡、石砌擋土牆、臺階、樹木和微小人物,轉化成有真實進深、投影和觸感細節的手工3D微縮模型——雕鑿石塊、風化象牙色神廟立柱、巖壁質感、迷你灌木與柏樹。以俯視三分之二等距視角拍攝,背景是乾淨柔光的影棚,底座是一塊拋光深色木質展示臺,正面居中嵌一塊黃銅銘牌,刻著[銘牌文字:阿爾忒彌斯神廟]。保留原始佈局,成品要看起來像一件可收藏的實體模型,而不是一幅畫。






