
关于这座神庙模型的三点还原标准
先给结论:材质要摸得出颗粒,构图不能动,剩下的交给光影去论证。
✍️ 第一,视角是等距不是俯拍,这是模型感的唯一来源;第二,铭牌只能有一块,多一块就破坏收藏品该有的克制;第三,布局照抄原图,不许二次创作。
📋 提示词 自然语言774 字符
Treat REFERENCE_0 purely as architectural source material: convert its flat illustrated ancient temple, terraced hillside, stone retaining walls, stairways, trees, and tiny human figures into a handcrafted, museum-quality 3D miniature diorama with real depth, cast shadows, and tactile surface detail — carved stone blocks, weathered ivory temple columns, rocky cliff texture, miniature shrubs and cypress trees. Shoot it from an elevated three-quarter isometric angle on a clean, softly lit studio background, resting on a polished dark wooden display plinth with exactly one centered brass nameplate reading [plaque text: The Temple of Artemis]. Keep the original layout intact; the result should read as a tangible collectible scale model, never as a drawing or painting.
📋 中文译写版 自然语言
把REFERENCE_0单纯当作建筑参考:将平面插画里的古代神庙、梯田山坡、石砌挡土墙、台阶、树木和微小人物,转化成有真实进深、投影和触感细节的手工3D微缩模型——雕凿石块、风化象牙色神庙立柱、岩壁质感、迷你灌木与柏树。以俯视三分之二等距视角拍摄,背景是干净柔光的影棚,底座是一块抛光深色木质展示台,正面居中嵌一块黄铜铭牌,刻着[铭牌文字:阿尔忒弥斯神庙]。保留原始布局,成品要看起来像一件可收藏的实体模型,而不是一幅画。






