
半3D小家伙趴在窗口上
参考图角色变身桌面吉祥物,趴在窗口边缘,跟系统UI处得挺自然。
✍️ 结构化提示词把角色、行为、光位、UI层级拆开写,模型才不会把吉祥物揉进桌面背景里变成贴图。阴影方向必须跟系统光源对上,不然悬浮感立刻穿帮,这条经验换成任何角色叠加真实场景都适用。
📋 提示词 YAML 分段式1950 字符
subject:
- Character taken from reference image A
- Semi-3D cel-shaded anime rendering with clean directional shadows and highlights for volume
- Reads as a desktop mascot sitting on top of a real OS interface
os_environment:
- Pick either "Windows 11 desktop" or "macOS Sonoma desktop"
- If unspecified, let the model settle on whichever UI reads more naturally
- Populate it with genuine-looking UI chrome for that OS
composition:
- Photoreal desktop screenshot, 16:9
- Add believable app windows and icons as set dressing
- Place the character so it interacts naturally with those elements
action:
- Let the model pick a mascot-style behavior: draped over a window's top edge, perched on a window frame, poking at an icon, or peeking out from behind a folder/app
- Keep the pose grounded and a little playful, not floaty
location:
- A believable Windows or macOS desktop
- Recognizable chrome: browser window, folder icons, taskbar or dock
- Icons and windows stay background dressing only
style:
- Soft cel-shaded semi-3D look
- Defined shadow shapes rather than rim light
- Clean render that sits convincingly on top of the real desktop
camera_lighting:
- Flat frontal or top-down light for solid directional shadow
- Gentle ambient fill to match desktop color tone
- Straight screenshot-like angle, no dramatic tilt
colors:
- Cool OS-typical desktop tones
- Character palette locked to reference A
- Push shadow contrast for volume
text:
- Skip unless the scene calls for it
edit_instructions:
- Match character to reference A exactly
- Push clear shadow planes for a 3D read
- Keep the character layered above the desktop, not merged into it
- Leave real UI assets untouched, background only
references:
A: character appearance source
extras:
- high resolution
- convincing OS UI rendering
- clean compositing, precise layering
- allow the model some freedom in mascot movement
📋 中文译写版 自然语言
主体:取参考图A的角色,用半3D赛璐璐渲染,方向性阴影和高光交代体积,整体读作趴在真实系统界面上的桌面吉祥物。
系统环境:在Windows 11或macOS Sonoma桌面里二选一,不指定就让模型挑更自然的那种,界面元素要够真实。
构图:16:9的仿真桌面截图,加入可信的应用窗口和图标作背景,角色自然地摆在这些元素周围或上面。
动作:让模型自由选择吉祥物式的行为——趴在窗口顶边、坐在窗框上、戳弄图标、从文件夹后探头,姿态要落地、略带俏皮,不能飘。
场景:Windows或macOS真实桌面样式,浏览器窗口、文件夹图标、任务栏或Dock都要有辨识度,图标窗口只作背景。
风格:柔和赛璐璐半3D,用实体阴影而非轮廓光,渲染干净,能自然叠在真实桌面上。
灯光机位:正面或顶光制造扎实的方向阴影,柔和环境光贴合桌面色调,机位像截图一样平直。
色彩:桌面维持系统惯用冷色调,角色配色严格按参考图A,阴影加重以强调体积。
文字:非必要不加。
编辑要求:角色形象完全贴合参考图A,强化清晰的阴影层次,让角色明显叠在桌面之上而非融进去,真实UI素材保持不动只作背景。
附加项:高分辨率、真实的系统UI渲染、干净精确的图层分离、给吉祥物的动作留一点自由发挥空间。






