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中世纪小镇的经营界面 · Grok Imagine 成图

中世纪小镇的经营界面

羊皮纸质感配等距建筑,复古味拿捏得挺准。

✍️ 整张界面能站得住,靠的是资源栏那四个小图标——先勾住视线,数字才有人看。做游戏UI别信纯文字堆砌,图标先行这条放哪个题材都好使。
📋 提示词 自然语言819 字符
Design a game UI: a medieval village management screen rendered on a warm parchment background in a hand-drawn map style, 8k, clean fantasy interface, all text in English. Give the top bar resource icons paired with counts — "GOLD: 1,247", "WOOD: 856", "STONE: 423", "FOOD: 1,102" — so players read status at a glance. Let the central area hold an isometric village view with labeled structures: "TAVERN — LEVEL 2", "FARM — LEVEL 3", "BARRACKS — LEVEL 1", "MARKET — LEVEL 2". On the right, a quest panel headed "ACTIVE TASK" reads "EXPAND THE NORTHERN WALL — REWARD: 500 GOLD", with a progress bar marked "COMPLETION: 40%". Along the bottom, a population strip lists "VILLAGERS: 34", "SOLDIERS: 12", "HAPPINESS: 78%", beneath four gold-bordered buttons styled with medieval icons: "BUILD", "RECRUIT", "RESEARCH", "MAP".
开始AI创作
📋 中文译写版 自然语言
设计一款游戏界面:一个中世纪村庄经营界面,采用暖色羊皮纸质感背景与手绘地图风格,8k画质,简洁的奇幻风UI,所有文字为英文。顶部资源栏用图标配数字呈现——"GOLD: 1,247"、"WOOD: 856"、"STONE: 423"、"FOOD: 1,102"——方便玩家一眼看清状态。中央区域展示等距视角的村庄画面,建筑均带标签:"TAVERN — LEVEL 2"、"FARM — LEVEL 3"、"BARRACKS — LEVEL 1"、"MARKET — LEVEL 2"。右侧任务面板标题为"ACTIVE TASK",正文写着"EXPAND THE NORTHERN WALL — REWARD: 500 GOLD",并配一条标注"COMPLETION: 40%"的进度条。底部人口栏列出"VILLAGERS: 34"、"SOLDIERS: 12"、"HAPPINESS: 78%",下方是四个描金边框、带中世纪风图标的按钮:"BUILD"、"RECRUIT"、"RESEARCH"、"MAP"。

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