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A Full Weapon Chart Built From Three Quality Tiers
Melee, ranged, and the range in between, laid out across five weapon types and three quality tiers each — the higher the tier, the more it piles on, same logic as turning up the spice.
✍️ What really drives the information density is the 'three tiers' variable — drawing the same weapon three times across quality levels tests a designer's restraint more than drawing one weapon ever could. This three-by-three breakdown transfers directly to gear compendiums or tiered price menus.
📋 Prompt Natural Language
An RPG weapon atlas covering three combat ranges — melee, ranged, and mid-range — five weapon archetypes under each range, and three quality tiers per archetype, with visual detail and implied stats scaling up as the tier rises.






