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Real Person Posing with a 3D Cartoon Mascot
Real-person proportions colliding head-on with cartoon exaggeration — two rendering languages forced into one frame.
✍️ From a sticker-collector's eye: the real person supplies the "realistic material," the cartoon figure supplies the "fun sticker feel," and stacking those two layers together happens to produce a wonderfully collage-like portrait.
📋 Prompt Natural Language2072 characters
Lock in the reference's proportions, skin tone, hairstyle, and every identifiable feature; the real person's face receives no alteration or stylization.
Composition and framing: full-body vertical shot, simple centered layout, the real person standing on the right, the cartoon figure standing on the left, at roughly 50-60% of the real person's height; the real person casually rests one elbow on top of the cartoon figure's exaggerated head, creating a natural, playful sense of interaction.
Real person (photographic texture): hyperrealistic rendering, natural skin texture, fine detail, expression warm, relaxed, and confident.
Pose and style (key focus): a slightly cool, stylish standing pose, relaxed with subtle asymmetry (one leg slightly forward or weight shifted), shoulders relaxed rather than stiff, the hand resting on the cartoon figure kept casual and natural.
Outfit: follows the reference clothing setup, with texture rendered realistically and clearly.
3D cartoon figure (stylized version): Pixar/Disney-style 3D rendering, exaggerated proportions — a large, expressive head, a smaller body, noticeably short in height, reaching roughly to the real person's waist; facial features must remain recognizable but enhanced, eyes larger and softer in shape, smile slightly exaggerated.
Emotion and body language (key focus): the expression is more playful and lively than the real person's, eyes brighter and more animated, smile slightly exaggerated; the body pose must not be stiff — it should feel natural and lively, with subtle gestures added based on the real person's personality; the pose should read like a living animated character rather than a statue.
Lighting and environment: soft, diffused studio light from the upper left, creating smooth highlights and soft shadows, against a clean, light-gray gradient seamless background (brighter toward the center).
Output style: ultra-clean, cinematic, high-detail rendering, with a strong contrast between the real person and the stylized 3D character, both subjects grounded by soft, natural shadows.
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